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BASH and SLASH Frontpage
BASH 66: NERV Damage
Written by jockyitch   
Monday, 30 June 2008

BASH 66 comes on the heels of one of the hottest CoD4 LAN's ever held in North America: NERV #2. To talk to us about what happened at NERV #2 are BASH Call of Duty Hall of Famer, Joe "NABORE" Amorosa and Ted "Sang" Ottey.

Joe and Ted are both from the legendary CoD gaming squad, Team Pandemic. Joe is the team captain and heart of the team. Ted is media liaison for Pandemic and a senior staffer at the online tournament CEVO.

bash66.jpg

This episode might go down as one of the best we have done on BASH. The anguish in Nabore's voice is audible as he describes how his team valiantly trained for the inevitable showdown with the Evil Geniuses, but came up just short.

We also have a few scoops on the program.

- Nabore tells us about what he think may put him over the top against EG and describes how he is busy setting things right, before TP heads off to the European LAN's. Yes...TP is officially going to a few European LAN's this summer...so to our European listeners: lock up your sisters, Ted is going there as well!

- Nabore talks about what he told Wantsome (E-Rev Shoutcaster at NERV #2) that "would change this game forever". If you're a competitive player...this just might give you the edge next time you play on mp_strike. You have to hear this strat to believe it!

- CEVO is thinking of changing it's ruleset as PAM IV is apparently not being supported. "promod" might be replacing it!

- Finally, CoDTV will undergo a feasibility study during the Memorial Day weekend. However, the major developers are still not interested. What should we do as a community? My suggestion: a massive email campaign.

Click on "play" to hear the interview:

 



SHOW NOTES:

BASH 67

NERV Damage

Ladies and Gentlemen Boys and girls welcome to BASH. My name is Jock Yitch. Today we devote the show to the competitive gaming scene as they put on a heck of a show a few weeks ago in a large LAN event, called NERV#2.

With us from that event are:

Joe Amorosa, aka Nabore: Team Captain from Team Pandemic
Ted Ottey, aka Sang: Media Liaison from Team Pandemic and CEVO Staff member

you can look up both of them at teampandemic.net

1. You're all back from NERV #2, one of the largest CoD4 LAN's held this year and featured some of the best guns in the game.

a) What is NERV and why is it important?
b) Where is it located?

...Why would anyone put a LAN tournament in the middle of nowhere (apologies to Pennsylvanians out there).

c) How many teams were scheduled to play?

d) Who was favored?

e) Ted, you went down there to play and to report on the matches. Who did you play for?

2.
a) What are facilities there like?
b) Do you get to practice on the computers before you play? (did you have to pay to practice beforehand?).
c) Could you bring your own configs?
d) Joe, you are one of the best Team leaders in FPS gaming, you're teams are always ready for a fight.

Describe what TP did to prepare for this LAN?

 

nerv3.jpg

e) You guys had lost CEVO to EG...did you guys feel like you were the underdogs...How was the mood going into this LAN?

3. One of the great things about NERV#2 was that E-Rev TV was there to do the shout casting with their live stream. And the face of E-REV, Wantsome, was there the whole time.

nerv2.jpg

a) Were people at the LAN aware of E-Rev? Did it affect play?

4.
a) What were some of the match highlights of the weekend for you?
b) What teams or players surprised you?
c) What teams or players disappointed?

5.
Pandemic cruised past the Pwnstars, and a brave Minuteman team in Group 1 action.

You met the Evil Geniuses formerly the Doctors and the team that beat you in the CEVO-P finals in the NERV Grand Finals.

a) The first decision to make was to select your map choice. EG picked citystreets and you picked vacant.  Why did you pick vacant. Normally you guys play mp_strike.

b) EG selected citystreets...frankly i figured them to pick Crash, how did you react to this choice by EG?

6.
a) Describe the contest (EG vs. TP). What were the turning points?

The winner went into the final, the loser had to fight MoBDeep to get into the big show.

GRAND FINAL:

mp_citystreets: 1-11; 6-2 (EG Choice)
mp_vacant: 9-3; 4-6 (TP Choice)

b) What did EG do right or TP do wrong?

7.
a) You lost to EG in CEVO-P as well. In some ways this might be a good thing. In COD2 you guys were unassailable. Now you have a goal. Do you think this could actually be good for your team...keep them working hard and staying focused?

b) Do you have any plans to change things up for the next time you see them.


8.  Was NERV a success?

9. Where are we with CoD4 Competitive gaming?

- Is the Euro competitive scene in CoD4 better than in NA? If so why?

- Talking to some well placed sources in Activision's organization, it appears CoDTV is not something they are interested in. The general game-buyer is not clamoring for it.

- Talked to Garetjax...he's doing a feasibility study on CoDTV. Does anyone still care?

- Is PAM IV going to be shoved aside by Raf1's promod ?

- Will CoD4 whither away like CoD2 did when WW comes out?


10. What will you folks be doing this summer?

- will TP LAN in Europe?
 
You can read the details of the NERV #2 event in Ted Ottey's posts on teampandemic.net:
 

 
If you enjoyed this webcast please subscribe to the webcast: SUBSCRIBE.

 

 
Lepko's CoD4 Gun Game
Written by jockyitch   
Sunday, 29 June 2008

Just recently I have been playing a new game type for Call of Duty 4. It has its origins in Counter-Strike and has obviously been modded into CoD4. It's called the Gun Game (GG).

You start off the round with only a Beretta, your wits and a gleam in your eye. As you frag enemy combatants, you are rewarded with an upgrade to your gun. The more people you frag, the more powerful a gun you get. I have been playing it in Free-for-all mode and it has been incredibly addicting.

If you are an admin, I think this is a sure fire hit. Not only is it fun and competitive to play it also subtly trains you to become effective with all the various CoD4 weapons.

Recently, I asked Lepko, the young modder who re-discovered this game, to introduce himself and his mod.

BS: Lepko, tell us a little bit about yourself. Where do you come from?

Lepko: I'm from Slovenia: http://maps.google.com/?q=slovenija

I'm 16 years old. Yeah,... really! I like to listen to techno (hardcore), I am really in to anime and really like web design.

I started modding in 2005/6. I was just learning HTML in school and I am really in to webdesign so I started learning PHP on my own. As I was more of a competitive gamer back than (Cod2), and I was always wondering how the PAM mod does the things it does. So I tore it up. And discovered that the cod scripting is similar to PHP in syntax. That was basically the starting point. From there I was making some smaller modifications to the mods that were out. I know I had lots of fun with Paulus' CoD2 Zombie mod and that was one of my modified mods that actually ran on my friends server and was quite popular.

Later in '06 I started making my own mod called xt-mod (my old nick was xeqtor and I had bad imagination lol). Unfortunately the mod was never released since I was just transferring to a new school and i was really lazy and didn't have enough time anyway. Then when I formatted my HD, I forgot to make a copy ant it was all lost :(. The mod was nothing new and it had some of the same features as AWE or eXtreme+. The two mods were a real inspiration and I learned a lot from them. I was always trying to make something I saw on a modded server myself and basically that was what I did with that mod.

BS: Where did you get the idea for Gun Game? I'm assuming it was from CSS?

Lepko: The idea was from Counter-Strike: Source, yes!

And I give all the credits for the idea to http://www.cagemonkey.org/. I really had a blast playing this on CSS and I even made a simple GG mod for CoD2 but that was really basic and really buggy and we only played it with my friends a couple of times. When CoD4 came out I saw a topic on InfinityWard.com forums regarding gungame and that was when I decided to make a decent GunGame mod for CoD4.

BS: What are the main features in the game? Can you tell me what is the progression of guns that you get in the game? What do you start off with and how do you get better weapons?

Lepko: Well, the main features are that you start with a predefined weapon (most commonly a pistol) and you need to frag players with that weapon to advance to the next "level". The default weapon sequence is: pistols, shotguns, smgs, assault rifles , lmgs, snipers, frag nade, knife. The weapon sequence is fully customizable by server admins, as is the number of kills needed for the next level. There is also a message center and a welcome center in the mod, and some UnrealTournament style killingspree sounds. There is also a function when you press your bash and use key some info pops up and tells you who is the current leader, how many kills you need and on which level you are.

BS: Will you be making any more versions of gun game and where can I download it? Where can I get support?

Lepko: Right here.

BS: What projects are you currently working on?

Lepko: I am currently not active on any project because I have my exams right now but when I'm finished I am going to continue on GunGame. I am also working on a zombie-mod called Desolation.

More info here: http://zombieau.com/.

 

You guys must play this mod: it's aces in my book. Use this to help you find a GunGame server: Find Gun Game

Well done Lepko, I think you have a winner here! 

 
BASH 65: Treyarch's CoD WW
Written by jockyitch   
Wednesday, 25 June 2008

This week we bring you a special BASH episode dealing with Treyarch's Preview of their new upcoming CoD World at War to the CoD Community.

bash65.jpg

 

On to talk to us about what they saw at the Community event that occurred a few weeks ago - but are only able to talk to us about it today are:

Matt Pruitt from planetcallofduty.com and planetmedalofhonor.com

Jim aka Rudedog from FPSadmin.com

Both Matt and Jim are on the program with me to talk about what they saw. So grab your Garand and K-rations and buckle down for an information packed one-hour special edition of BASH.

Here is Matt's diary of his trip down to Treyarch:

Matt's CoD WW Preview

and here is Jim's:

Jim's CoD WW Preview

 

 



SHOW NOTES:

Here are the questions we asked during the interview:

Community Event Description

Treyarch announced their new entrant into the CoD series a few weeks ago. Soon afterward, certain members of the CoD community leadership were invited down to Treyarch HQ in Santa Monica California for a Community Event.

What was the purpose of the event and its scope?

Who got to go and why? There were some notable members of our community left off...guys like PST*Joker, the console guys I believe were not there either...

Off to California

Briefly describe your own journeys from the NE down to California...describe where Treyarch is

How big is Treyarch? How many people work there?

One of our former community members is now the head of Community Relations at Treyarch, I'm speaking about Josh of course. How is Josh doing down there?

The Bataan Death March

MATT you participated in what I'm calling the Bataan death March...a five mile run on the Friday of the event. What was that like?

Jim, I was reading your Twitter blog during the event...I see that you were smart enough to beg off this stunt.

Treyarch Intro

Give us a background on Treyarch. Describe what they have done.

The setting for WW is the Pacific Theater and Berlin. The only things I see in common is that both theaters evoke late-WWII events. Do you think this means that W@W will be the last WWII title
to come out of COD? Are they closing the book with this game?

Matt, what was your reaction to knowing that we would be seeing the latest CoD going into the pacific, given your experiences with Pacific Assault?

Jim, you are a big history buff, and FPS games have yet to uncover 90% of it...are you looking forward to getting into hand/hand scuffles with the Japanese and seeing the death throes of the 3rd Reich?

Community Sentiment towards Treyarch

There are mixed feelings about this game and I'll come at you with these before we discuss the game itself.

Many of the general public dislike the idea of WW being worked on by Treyarch. Why do you think there is so much antipathy towards Treyarch?

The competitive guys are incensed about WW as they think it will rob CoD4 of staying power and destroy that community. What do you think Treyarch's WW will do to IW's CoD4? Will CoD4 still be updated/catered for?

The WW Engine

Word is that WW is based on the CoD4 engine. What changes that you know of have been made to that engine?

Any gut feeling as to what will be needed to run this game? Do you think that the specs will stay the same as CoD4?

Game Physics

Matt, in your article you described an environment that is a bit more destructible than CoD4. How much more destructible is it?

What is sound occlusion?

Treyarch's Dog and Pony Show

Jim, what did you get to see at Treyarch? Is the game playable? Did you get to play the game yourself?

Matt, how much time is Treyarch getting to complete this game?

Vehicles

I've seen a PBY Catalina in the XBox magazine article and heard that it was mocked up on a full scale model...

That article in Xbox magazine indicates that there will be player steered vehicles in this game? Is this true? If so...what will be drivable?

Weapons

What is the flamethrower all about?

Jim, you're a weapon's connoisseur, what weapons will we get to fire?

Single Player

Brutality and Vengeance. These words seem to constantly be used for the tone of the game.

Jim, why vengeance? What made the Pacific Theater and the battle for Berlin so different that Treyarch is required to create such a "dark" game?....I'm presuming it will be rated mature.

Matt, you have written about one level in the game, tell us a little about The Makin Raid. Did you see any other levels? For example, Midnight Patrol.

Jim, could you tell us a little about the new AI? Treyarch's been saying that they are scripting the AI to better capture the intensity and ferocity of the fighting in the Pacific Theater...do you have any
examples of this?

Cooperative Mode

Can you explain the details of Cooperative play. How does this work in Multiplayer?

How will Cooperative mode work for server admins out there?

Multiplayer

Jim, for all the competitive gamers who are worried about WW...how easy do you think it would be tune this game for competitions...can the admins turn off vehicles, flamethrowers...etc.

Release Date

Matt, your excellent article on this preview states it will be coming out in the Fall. Others have said next year. What do you know?

Conclusions

Matt, will CoD WW fragment the CoD community further? Will CoD4 see a dropoff in players? Modding talent?

Jim, any sense that Treyarch is working with IW on fixing problems with the current engine?

 

If you liked this webcast - don't forget to subscribe to BASH, here on iTunes:

itpc://bash.podbean.com/feed

 
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