On February 2nd, Hi-rez Studios released patch 0.1.742.0 for its F2P sci-fi shooter Tribes: Ascend. This patch was rather significant and resulted in a significant server down-time. Given the number of changes being made in the game, Tribes’ developer felt it necessary to zero the playing field and reset all the items owned by players in the Beta.
If you had previously been playing the Beta, but did not log in since Thursday, you will find that you will now start with the basic loadout in the game and you will only have the Soldier, Pathfinder and Juggernaut classes unlocked. Any Gold you may have bought or spent will be refunded and any XP or Tokens you may have earned will be returned as well. Post patch, HiRez will be combining Tokens and XP into a single currency (two were confusing tbh) using the exchange rate of 1 Token being equal to 8 XP.
- There is a new UI for all the front-end menus. Many aspects of the new UI are still a work in progress, so please forgive any issues or quirkiness.
- The class and purchase systems have undergone a major overhaul. The new system allows greater customization within a given class. Among the highlights:
- There are now 9 classes instead of 12 (Pathfinder, Sentinel, Infiltrator, Soldier, Technician, Raider, Juggernaut, Doombringer, Brute).
- New players receive the Pathfinder, Soldier and Juggernaut classes for free.
- Each class has a default loadout associated with it that includes your Armor (Light/Medium/Heavy), a Primary Weapon, a Secondary Weapon, Belt item, a Pack, and two Perk Slots. You may unlock alternate weapons for each slot, using XP or Gold.
- The class specific skill trees have been removed and replaced by a weapon-centric and armor-centric upgrade system. Upgrades are still unlocked using XP.
- Perks have been overhauled. With this patch, there are 18 perks in the game — nine assigned to Perk Slot 1 and nine assigned to Perk Slot 2. You now unlock Perks using XP or Gold. Once a perk is unlocked, it can be used on all classes.
- Perks now have upgrades that can be purchased with XP, and contain additional functionality. (Example: The Pilot Perk gives +10% vehicle health, and has upgrades that provide +10% more health, with a final upgrade giving Ejection Seat).
- 16 new weapons have been added to the game.
- A new Crossfire Team Deathmatch map has been added. This map is an early iteration and is not in its final intended artistic or design state.
- Several new Rabbit maps have been added (using previously released Team Deathmatch maps as their base).
- Tokens have been removed from the game, and all purchases previously made through Tokens can now be made through XP (see CONVERSION NOTE).
A full list of changes in the upcoming patch can be found here.